Lock your cast, worlds and props once. Call them up in any shot, in any format, across every episode, and they hold.
Early access is open now. Priority place in the queue and launch pricing.
Free tier at launch
30 credits a month. Upgrade when a production needs more.
You own what you make
Full commercial rights to your images and video on every paid plan.
Never pay for a failure
Failed generations refund automatically. You only pay for work that lands.
Credits roll over
Unused credits carry forward, and top-up packs never expire.
Pick what you are locking. Everything you build stays with the project it belongs to.
Turnaround, expressions, action poses, palette, height. Leads, soldiers, civilians and things that were never human, all locked the same way.








Inside the studio
Not a prompt box. A project, a library of locked assets with handles, and a shot builder that calls them up by name.
Every production is a project. Open one and its cast, worlds and scenes are all there.
3 productions

The False Covenant
4 cast · 6 worlds · 53 shots

The Long Way Down
1 cast · 2 worlds · 4 shots

Seventy-Two Hours
1 cast · 2 worlds · 4 shots
Continuity
Two characters from the same trailer, each carried through the shot list without being re-described once. The lock is on the left. Everything to the right of it came out of that lock.



















Projects
Nothing these three share but the tool. Cast, worlds and scenes stay with the project they belong to, so none of them bleeds into another.
Sodium work light against black water. One diver, a wreck, and the trench underneath it.




Bleached salt, hard noon sun, and a long way still to walk.




Green fluorescent, cold glass, one desk lamp still on at three in the morning.




The engine room
You should not have to pick a model, or learn six of them. ApeFX routes each shot to whichever engine does that job best and keeps your cast and worlds consistent across all of them.
Long-form shots with native timestamps
Reference-driven motion
Stylised motion and anime
Motion control from a reference clip
Drone, POV and action stills
Multi-reference identity work
Character and wardrobe consistency
Fast drafts and variations
Vector, logo and layout work
Voice, in character, in language
Props and set pieces as geometry
New engines land here as they ship. Your projects, cast and worlds carry over unchanged.
Motion
Different shots need different strengths. Each one is routed to the engine that does it best, so you direct the work instead of managing tools.
Commercial work
Same label, same scoop, same colour, in every placement. The locking that keeps a cast on-model keeps a product on-brand.










What ApeFX is and how it works.